Hold the Sky
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Key art: night sky over a hill town; three civilians on a wall track a drone formation as a Peregrine interceptor climbs

Free to play · Android first

Hold thesky:Peregrine

They send the drones. You send them back down. Point your phone at the real sky, or fight over your own streets in 3D, no camera needed.

The film

Your watch begins

The Empire of Zod sends its drones. Three civilians pick up the kit and fight back.

Turn the sound up.

Two ways to fight

Your sky. Or your map.

Same raid, same squad, same kit. Fight over your head, or on a model of the ground you live on.

Key art: Veronica raises her phone at the real sky to find a drone
AR mode · camera on

The real sky is the battlefield

Step outside. Raise your phone. The drones are up there: in your sky, over your roof, on your bearing. Track them with your own body.

AR mode uses the camera and needs an ARCore-supported Android phone and a clear view of the sky. Play where it is safe to look up.

Key art: a high view over an ordinary town with small drones crossing it
3D mode · no camera

Your map, anywhere, any time

Fight from the sofa, the bus or the night shift. Your real map, your real streets, a synthetic sky full of trouble. No walking required.

3D mode never uses the camera.

Key art: the sky held at dawn, an orange recovery parachute drifting down
The loop

Spot. Lock. Launch. Drop it.

  1. Spot

    Hear the buzz before you see it. Your kit hears it first.

  2. Lock

    Get it in the sight. Hold it. The lock is yours.

  3. Launch

    Peregrine off the hand. Clean electric thrust. Seconds to contact.

  4. Drop it

    Spike in. Chute out. It comes down over the park, not on your street. Where buzzers come to die.

The system

One person. A small warship.

A sight that sees in the dark. Ears that hear a drone before you do. A hand launcher and a magazine of Peregrines. Strap it on and the sky above your street is yours.

PEREGRINE KIT
The hand launcher: rail carrier, antenna boom, launch module, ARM/FIRE and status pods.
CS-1 PEREGRINE
The interceptor. Leaves the tube, hunts on its seeker, comes home under a parachute.
JET-AI
The core: vision, tracking and guidance running on the kit itself.
The PEREGRINE KIT on its rifle, a CS-1 on the rail. Rendered in the game.
Know your enemy

Learn their shapes. Then take them apart.

The Empire of Zod fills the sky with cheap machines and expensive fear. Every file starts as a report: the silhouette and the cues. Open it to see what you are up against.

Open the Field Manual
SKY-MULE, the game model
HostileConfirmed fileClass I

SKY-MULE

One-way attack drone

  • Delta wing with tip fins
  • Buzzing two-stroke, heard before it is seen
  • Flies straight and level

Moped engine, one-way ticket. The most hated sound in the sky.

Role
One-way attack
Threat
Class I
SKY-BOMBER, the game model
HostileConfirmed fileClass III

SKY-BOMBER

Heavy night bomber

  • Six rotors on long arms
  • Bomb rack under the belly
  • Holds a steady hover

Six rounds in the belly. Bring it down before it opens up.

Role
Night bomber
Threat
Class III
SKY-DAGGER, the game model
HostileConfirmed fileClass II

SKY-DAGGER

Fibre-guided strike drone

  • Compact quad frame
  • Spool canister under the body
  • Glinting fibre trailing behind

Fast, low, mean. Your reaction time is the whole fight.

Role
Fibre-guided strike
Threat
Class II
SKY-REAPER, the game model
HostileConfirmed fileClass I

SKY-REAPER

Low-level attack drone

  • Twin tail booms
  • Pusher propeller at the back
  • Low over terrain and roofs

Hugs the rooftops. Hits like a truck.

Role
Low-level attack
Threat
Class I
ZOD SOLDIER, the game model
HostileConfirmed fileClass II

ZOD SOLDIER

Empire infantry

  • Black fatigues
  • Red-lensed respirator
  • The Watcher on the left sleeve

The boots behind the drones.

Role
Infantry
Threat
Class II
The squad

Citizens, not soldiers

Not soldiers. Not on anyone's payroll. Three people who looked up and said no.

Meet the squad

Elijah

45Squad leader

Flew for a living until they grounded him. Now he reads the sky for his street. Squad leader by experience, not by rank.

Veronica

32Trauma nurse

Trauma nurse. They hit her home. She is done treating the damage; she is stopping it upstream.

Danny

19Volunteer

Nineteen. Computer science student. Volunteer. Nobody sent him. Nobody had to.

Escalation

Then the jets came.

Drones are the warm-up. The Empire sends fighters, ground troops and missiles. You bring a RAMPART, a radio and your nerve.

Thin the swarm

Every drone you drop never reaches the town. The squad's tally ends the mission, and you can keep fighting past the quota.

Air defence on call

RAMPART puts missiles up at range and cannon fire as targets close. STORM answers the launch sites.

Check IFF

Friendly jets share your sky. Whose side an aircraft flies for depends on where you stand, so learn to tell.

In development

Fight together

Nearby squads will share the same sky, call targets and stop wasting Peregrines on the same drone. Coming after launch; the first release is single-player.

  • Join fights near you from a live world map
  • One squad tally: everyone's hits count
  • Same AR and 3D modes, same Field Manual
Pre-registration

Join the fight

Get the launch call, early-access invites and the first look at new missions. One email when it matters.

Coming to Google Play. iPhone later.

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The film